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Number of Players | 1-4 |
Playtime | 45-60 Min |
Suggested Ages | 12+ |
Designer(s) | Rob Cramer |
Publisher | Fowers Games |
Ladies and gentlemen, step right up — the carnival has arrived in town! In The Grand Carnival, players will compete to create the most impressive carnival this town has ever seen. You'll need to carefully plan your carnival's layout, hire staff, build attractions, and manage the crowds, all while learning a few tricks of the trade.
Each turn, players will cover a number on their player board, then select an action. The covered number will determine the effectiveness of their action — and won't become available again until the next round — so players need to think carefully about which number to use. Possible actions include:
After performing your action, see whether you qualify for any of the three "Tricks of the Trade" cards. Every trick has a requirement that must be met before you unlock its unique ability. Once a player unlocks a trick, all of their opponents has one turn to meet the same requirement or lose access to that trick for the rest of the game.
After seven rounds, the game is over. Players get points from sets of the same size attractions, sets of each size of attraction, carnival barkers, guests that move all the way through your park, and their tickets. The player with the most points wins the game!
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