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Sorcerer

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Wise Wizard Games
WWG700
Number of Players 2-4 Playtime 30-90 Min Suggested Ages 14+ Designer(s) Peter Scholtz Publisher Wise Wizard Games Sorcerer: A Strategy Card Game is set in what the publisher describes...
$47.89 $33.52

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Number of Players 2-4
Playtime 30-90 Min
Suggested Ages 14+
Designer(s) Peter Scholtz
Publisher Wise Wizard Games

Sorcerer: A Strategy Card Game is set in what the publisher describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of immense power against one another to determine which of their lineage are strongest. The players will use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields.

The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the start of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then expended in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, take more cards, move minions to another battlefield etc. The decision is yours, it is just about your pure skill to handle the battle preparation!

In the Battle Phase players will roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows players to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield.

The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, giving a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Splitting the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.

Sorcerer was first developed in 2012, and in 2014, Peter Scholtz consulted with both Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014, the first “Print and Play” demo version of Sorcerer was released, responding to all the remarks and feedback Peter Scholtz received, allowing him to create both his upgraded, native language demo and finally the, English language version of Sorcerer. The Sorcerer prototype was available to a wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to feedback from the game community, Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty, CEO of the White Wizard Games, game designer (Star Realms, Hero Realms, and Epic card game), and last but not least, MTG Hall of Fame player, the die was finally rolled. In 2016, Peter Scholtz become a team member at White Wizard Games and together they prepared the game for its KS campaign launch in November 2017.

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