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( You save: $4.48)
Number of Players | 1-4 |
Playtime | 20-30 Min |
Suggested Ages | 14+ |
Designer(s) | Shannon Kelly |
Publisher | Renegade Game Studios |
Lucidity: Six-sided Nightmares is a push-your-luck dice collection and manipulation game for 2–4 players. It can be learned in less than a minute and 20–30 minutes to play.
Whenever you shut your eyes, you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you, before the evil monsters can track you down and consume you!
Every turn, you randomly draw a number of dice from a shared bag. These represent the dreams you will encounter this turn. Return two to the bag to represent your selected path through the dream realm and roll the remainder. After you have suffered the effects of your roll, you must decide whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.
You will win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world's grasp. But if you collect too many of the wrong symbols, you might find yourself twisted and turned by the monsters, until you too become a dreaded Nightmare. Or someone's dinner.
Should you become a Nightmare, your game completely different. You can still win, but only by consuming the dreams of the remaining Dreamers, or dispatching minions after them to prevent them from becoming more powerful than you. If no one has escaped by the end of the game, the most powerful Nightmare is the victor.
Without dreams, you cannot win. But without control, you risk becoming the very thing which you fear most.
Or maybe that was the plan all along.
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