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Number of Players | 2-4 |
Playtime | 60 Min |
Suggested Ages | 10+ |
Designer(s) | Vlaada Chvátil |
Publisher | CGE |
In a galaxy far, far away... they still need sewer systems. Corporation Incorporated makes them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was high enough, even fly through Hell.
Now you can join their ranks. You gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship strong enough to weather storms of meteors? Armed well enough to defend against pirates? Large enough to carry a large crew and valuable cargo? Fast enough to make it there first?
Of course you can. You can become a Galaxy Trucker. It's tons of fun.
Galaxy Trucker is a tile laying game that takes place over two phases: building and flying. The objective is to have the most credits at the end of the game. You earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase.
Building occurs in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won't know what they picked until they take it, but they may choose to return it faceup if they don't want it. They must place the tiles they keep in a legal manner within their space ship. Typically this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles can represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They can also peek at the cards they will encounter in phase 2, but they must give up building time to do this. At any time players can call their ships finished and take an order marker from the center.
Once building is finished, and ships have been checked for errors, the flight begins. Flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are flipped over one at a time and players interact with them in order. They may include things like pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things.
Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth the effort. When all the cards are encountered players will sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship is damaged too much you can get knocked out of the race, so be careful!
3 rounds of this are played, and in each round players get a bigger board to build a ship that can hold more components. After the 3rd round the player with the most credits wins the game!
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