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( You save: $12.87)
Number of Players | 2-4 |
Playtime | 30 Min |
Suggested Ages | 13+ |
Designer(s) | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Base Game | Dominion (Second Edition) |
The 5th and 8th expansions to Dominion have been included in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with lots new features and many of new cards which can be added to Dominion.
Cornucopia
The 5th expansion to Dominion. It offers 13 new Kingdom cards to Dominion, plus 5 unique cards. The main theme is variety; there are cards that reward you for holding a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.
Autumn. It seemed like the summer would never end, but that fortune teller was correct. It’s done. Autumn, the time of harvest. Agriculture has advanced greatly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time for celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities start, beginning with a sumptuous banquet of roast hay. Then, the yearly nose-stealing competition. Then you have 2 jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will really have something for everyone.
Guilds
The 8th expansion to Dominion. It offers 13 new Kingdom cards to Dominion. It has coin tokens that you can keep to spend later, and cards you can get more out of by paying extra for them.
Jobs, everyone is worried about jobs. Whatever happened to working the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but recently people seem to have seen through it, like when you realize someone hasn't really stolen your nose. So now everyone is joining a guild, learning a craft, and creating a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left working the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, candlestick making, shoemaking, baking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is needed for world domination. Very good. You will have stone handled so perfectly that the world trembles before you.
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