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Coup: Rebellion G54

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IBCG541
Number of Players 3-6 Playtime 15 Min Suggested Ages 14+ Designer(s) Rikki Tahta Publisher Indie Boards & Cards In Coup: Rebellion G54 (G54), the last player with influence in the...
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Number of Players 3-6
Playtime 15 Min
Suggested Ages 14+
Designer(s) Rikki Tahta
Publisher Indie Boards & Cards

In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence shown by face-down character cards in your playing area. Before each game players pick five character roles from a randomized deck. Characters have a different variable power, and the deck is created by three iterations of each role for fifteen cards total.

A player begins the game with two coins and two influence cards – i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, no matter which characters you actually have in front of you, or you can take one of two general actions:

Income: Receive one coin from the treasury.
Coup: Pay seven coins and start a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – either on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) show the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you are done with the game.

If you do have the character in question and decide to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence (a face-down character) – wins the game!

Coup: Rebellion G54 is a new standalone game that takes the same easy Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you decide to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can make a deck to increase bluffing, deduction, negotiation or luck.

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