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( You save: $7.18)
Number of Players | 3-5 |
Playtime | 45 Min |
Suggested Ages | 8+ |
Designer(s) | Stefan Kloß, Anna Oppolzer |
Publisher | Pretzel Games |
In Camel Up: Off Season, all of the 3-5 players has their own caravan of four camels that can carry goods, with the camels being able to carry 3, 4, 5, and 6 goods. Goods come in four types — vases, carpets, dates, and (non-date) fruit — and these goods will be available at markets, with one more market in play than the number of players. Each double-sided market shows how many face-up and face-down cards are placed there, in addition to the special power of that market.
At the beginning of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid will pay their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to spend too many of them!)
The winning bidder picks a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only a single type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must discard all of that type of good.
Every other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Every player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways:
Put a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, finish one more round — selling once from each of your camels — then whoever has the most money wins.
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