Mouseover image to zoom

Sale Sold Out

Mascarade

Out of stock
Repos Productions
RP-MASC-021
Number of Players 2-13 Playtime 30 Min Suggested Ages 10+ Designer(s) Bruno Faidutti Publisher Repos Productions Players in Mascarade begin with six coins and a randomly dealt characte...
$29.99 $20.99

( You save:  $9.00)

Number of Players 2-13
Playtime 30 Min
Suggested Ages 10+
Designer(s) Bruno Faidutti
Publisher Repos Productions

Players in Mascarade begin with six coins and a randomly dealt character card. Characters stay face up long enough for players to quickly memorize them, then are turned face down. Your objective is to be the first player to hold 13 coins, and while you start nearly halfway to that goal, you can go down just as surely as you can go up! On a turn you perform one of three actions: 1) Announce your character: Claim the power of a specific character and take the associated action. You don't have to have that character card to perform this action, but if someone else says that they're that character and shows the card to prove it, that player takes the action instead while you lose one coin to the tribunal. 2) Switch cards or not: Take another player's character card along with yours, place them under the table, shuffle them around, then give one card back to the other player while keeping one for yourself. You (presumably) know if you changed characters and can have some idea of who you are now, but that other player might be in the dark. 3) Secretly look at your character: Look at your character card to ensure who you are. Play continues until one player gets 13 coins and wins! Mascarade has more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once familiar with game, you can try many other distributions. The first edition of Mascarade includes 13 characters. The beggar (woman) has no unique ability. Bruno Faidutti notes on his blog: "...she has no ability so far. I always like to find blank cards in a game, for which I can imagine my own effects. Here, the card is not blank – it has a picture and a name, but you can devise its effect, and I'm sure there'll be some prize for the best idea."

Success! You're subscribed! You'll be hearing from the Bandit soon!
This email has already been registered