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( You save: $10.77)
Number of Players | 1-4 |
Playtime | 60-90 Min |
Suggested Ages | 7+ |
Designer(s) | Jerry Hawthorne |
Publisher | Z-MAN Games |
Base Game | Mice and Mystics |
Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends beat Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, there is something moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever alter the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Nez, Tilda, Filch and Lily. Included in this expansion are new cards, plastic figures, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who adds her powerful magic and knowledge of alchemy to the battle.
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