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( You save: $22.17)
Number of Players | 1-4 |
Playtime | 90-180 Min |
Suggested Ages | 12+ |
Designer(s) | Andrew Doull, Phil Eklund, Jon Manker |
Publisher | Sierra Madre Games |
Bios:Megafauna begins where the predecessor game Bios:Genesis left off, with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a mollusk, plant, insect, or vertebral skeletal type, your flapping, paddling, and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian, Their struggle for terrestrial dominance might eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety, in your game things might occur differently.
This second edition of Bios:Megafauna is an evolutionary descendant of American Megafauna but as part of the Bios series of games it is linked to the game Bios:Genesis. It plays well by itself but if you have both games you can let the end state of a game of Bios:Genesis affect the starting state of a game of Bios:Megafauna. A sequel game, called Bios:Origins (which would be a descendant of Origin), covers the events of the Quaternary period including the rise of ideas and technology.
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