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Number of Players | 2 |
Playtime | 20-30 Min |
Suggested Ages | 14+ |
Designer(s) | Kristian Fosh |
Publisher | Vesuvious Media |
Base Game | Catapult Feud |
Prepare the catapults! Wait, do you smell smoke? INCOMING FIREBALL!!!
Will your castle walls melt from the Hydra's fiery breath or will you tame the mythical beast and hurl fireballs at your opponent's castle?!
Catapult Feud Hydra exapansion introduces a fireball launching Hydra to the game.
This expansion needs Catapult Feud to play.
During setup, put the Hydra in the middle of the battlefield, at an equal distance between players. If you are also using the Volcano Expansion, then put the Hydra to the side of it. Shuffle the Hydra Cards and put them in a pile, face down, next to the Hydra.
Taming the Hydra: During your turn, as a free action you can decide to try and Tame the Hydra! To attempt to do so, shuffle the Hydra cards, reveal the top one and resolve it as per its rules.
BEWARE: Taming the Hydra is a very risky task. You could end up getting a chance to deal extra damage to your opponent, but there is always the chance that the Hydra will retaliate and scare away your troops! It is also possible to lose the game if the Hydra scares away your last troop! Each time you try to Tame the Hydra, one of its heads will respond to you. Depending on which head, there is a different outcome.
Right Head: The Hydra is furious and retaliates! It scares your troops away and some of them will desert you! Remove one of your troops from the game. If this was the last troop, you will lose the game!
Left Head: You have barely managed to control the Hydra to do your bidding. You can use it to launch one Ball of Fire to your opponent.
Center Head: You did an great job taming this beast! You can use it to throw 2 Balls of Fire to your opponent!
Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent, pets, or other people who may foolishly pass through the field of battle! Please play fairly and be careful not to hurt each other or damage anything... other than your opponent's attempt at an impenetrable fortress!
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