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( You save: $20.97)
Number of Players | 2-4 |
Playtime | 180 Min |
Suggested Ages | 13+ |
Designer(s) | Kasper Aagaard, Christian Marcussen |
Publisher | Z-MAN Games |
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean in the Golden Age of Piracy. Find your fortune through trade, rumor hunting, missions, and of course, plundering. Customize your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or will he find his wet grave under the stormy surface of the Caribbean Sea?
In Merchants and Marauders, players will take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to obtain 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players will earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there is some uncertainty about when the game will end.
A big aspect of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both paths are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may get a new captain (with a penalty) so it's possible to come back from defeat.
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