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Number of Players | 1-5 |
Playtime | 75-150 Min |
Suggested Ages | 12+ |
Designer(s) | Ryan Lopez DeVinaspre, Jamey Stegmaier |
Publisher | Stonemaier Games |
Base Game | Scythe |
Empires have risen and fallen after the Great War, and Europa stands on the precipice of a new era. "Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. Morale is high, the economy is robust, and defenses are strong. The countryside is reporting strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, offers two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and ends with an 8-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is completely resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in multiple combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they have a fully cooperative module.
While the exact nature of the episodes and modules are still a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion have a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
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