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( You save: $23.67)
Number of Players | 1-4 |
Playtime | 60-180 Min |
Suggested Ages | 13+ |
Designer(s) | Uwe Rosenberg |
Publisher | Lookout Games |
In Ora et Labora, each player is head of a monastery in the Medieval era who needs land and constructs buildings – little enterprises that will get resources and profit. The objective is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to earn the most victory points at the end of the game.
Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms of that to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to ones more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to indicate how many of each resource is available at any time. At the start of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.
Players have a personal game board. New buildings enter the game from time to time, and players can build them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hurt development until a player clears the land, but they provide resources when they are removed. Smart building on your personal game board will impact your final score, and players can purchase additional terrain during the game, if needed. Players also have 3 workers who can enter buildings to take the action matched with that location. Workers must stay in place until you have placed all 3. You can enter your own buildings with these workers, however to enter and use another player's buildings, you need to pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
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