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Number of Players | 2-6 |
Playtime | 60 Min |
Suggested Ages | 14+ |
Designer(s) | Michael Shinall |
Publisher | CMON |
Avast ye pirates! Assemble your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews battle over Davy Jones' legendary treasure!
Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is gained by destroying enough of these features. Your heroes are not alone, however, as your crew is also made up of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without loot? And in Rum & Bones the most desired treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
This game is both a stand-alone and also compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide, 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords, who seek to take Davy Jones’ treasure in an effort to flood the world and reshape it to their liking, or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!
Players will control teams of three to five heroes, depending on the number of players, each with various and unique powers and abilities. These Heroes are taken from five different classes, each with their own strengths and weaknesses:
The most notable change to gameplay is the new "dynamic Leveling System". Now each Hero starts the game with their Basic Attack skill card. As they gain Coins, which are gained from KO'ing enemies and Objectives, they can use those Coins to buy new skills, as well as level up existing skills! Also, they've added a new "Alternating Activation" method of play where players will take turns activating 1 Hero (or their Crew), and then their opponent will do the same, continuing back and forth until everyone has gone.
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