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( You save: $25.73)
Number of Players | 2-5 |
Playtime | 60-120 Min |
Suggested Ages | 10+ |
Designer(s) | Andrew Parks |
Publisher | Stronghold Games |
Introduction
The ancient Galactic Realm, led from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are gathering their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet powerful enough to engage the forces of the Core Worlds directly. The younger kingdoms must first gnaw at the edges of the crumbling frontier, creating new types of units and shrewder tactics. They must build up their energy resources to send magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, taking the most exalted planets for themselves. The barbarian kingdom that accomplish these goals will carve out the greatest empire in the galaxy.
Object of the Game
Every player controls a barbarian Star Empire represented by many cards. Throughout the game, players invade Worlds and draft new Units and Tactics into their Empires. Every card lists its Empire Points in the upper right corner. The player whose Empire has the most Empire Points at the end of the game is the winner!
Game Terms and Game Play Mechanisms Core Worlds is a deck-building game for 2-5 players. The following are the main concepts of Core Worlds:
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