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( You save: $15.57)
Number of Players | 2-4 |
Playtime | 60-90 Min |
Suggested Ages | 12+ |
Designer(s) | Corey Konieczka |
Publisher | Unexpected Games |
"The Traveler brought much change to our small frontier town in the past five years. He showed us marvels beyond imagination and taught us how to use his strange inventions. Now that the Traveler has disappeared, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players will assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you will create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to create powerful combos, steal technology, and outsmart your foes.
Each turn, you will play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You do not need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your chance of winning the game.
Every leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world around you? Advanced rules introduce unique strategies to each leader that reflect their unique strengths and cunning tricks.
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